Watching is not enough, the learner tries.
Go beyond video and text. Participants drag, choose and decide; the system scores the result and advances the training accordingly.
Eleven ways, one goal: let the learner try.
Each type demands a different kind of thinking that watching a video never will.
Branching scenario. A different path opens by the choice made. It lets real situations play out in a safe space.
All inside the editor, no separate tool. The result feeds the flow: whoever passes a module unlocks the next.
Why interaction?
Application is the proof of learning
Recognizing a fact is not enough. Placing it correctly, making the right decision, shows real learning.
Mistakes are not costly, they teach
In branching scenarios the participant lives real situations in a safe space; even a wrong choice teaches its consequence.
Free to retry
Graded automatically, the learner tries as much as they want. Comprehension comes first, not pressure.
Graded where it stands
Every exercise scores itself the moment the learner answers, and the score means something.
Instant, automatic grading
No queue, no manual pass. The learner sees the result right away, and can retry as many times as you allow.
Partial credit and penalties
Multi-part exercises earn partial scores; wrong answers can cost points if you turn negative marking on.
Results drive the flow
A passed exercise can unlock the next module, issue a certificate or notify the trainer, through the automation engine.
Built like content, managed like content
Interactive exercises are first-class material, with the same care as lessons.
Versioned, with restore
Every exercise keeps its version history; open an older version and bring it back.
Preview before publish
Try the exercise exactly as a learner would, before anyone sees it.
Per-exercise analytics
Who tried, who passed, where they stumble: each exercise reports on itself.
Duplicate and reuse
Copy an exercise into another lesson or course without rebuilding it.
Make your content something to try.
Turn passive video into an experience the participant applies.
